Sound Cube
Kinect, Interactive Installation
2013, Ann Arbor, MI
OVERVIEW
This paper presents the prototype using Kinect to track user’s movement in the space, to interact with invisible virtual objects with audio feedback in physical environment. In this project, the user manipulates the virtual sound object in both ego- and allocentric spatial reference. The concept is to let the user uses body movement to produces sound in real-time, so a mime actor or a dancer can have improvised movement with correspondent sound effect