Yu-Jen Lin

Education

University of Michigan, School of Information

PhD Student, Tangible Interaction and Physical Computing

Ann Arbor, 2014-Present

University of Michigan, School of Information

M.S. in Information, Specializing in HCI

Ann Arbor, 2011-2014

National Taiwan University

B.S. in Electrical Engineering

Taipei, Taiwan, 2005-2009

Experience

Tanvas

Software Engineer, Interaction Designer

Chicago, IL, May-Aug 2015


Designed Android haptic applications’ which demo the surface haptic technology in conferences through the use of Unity3D, Node.js and Native Android SDK

Design the preliminary SDK framework for Android developers to communicate with the Hardware

Techart Group

Software Engineer

Taipei, Taiwan, 2012-2013


Design the application’s interaction flow, creating mockups and prototypes to communicate design ideas with stakeholders and co-workers

Design the server-to-end communication protocol and the application architecture

Implement the prototype into real products, handling the algorithm and programming part

Design and conduct the usability test

Awards

expoSItion 2016 1st place : Academic / Research

University of Michigan, School of Information

Ann Arbor, Winter 2016


DoIIIT Together

The DoIIITogether initiative embraces the interdisciplinarity of UMSI, providing a creative space where researchers with diverse backgrounds and interests can collaborate and create.

2014 MUSE Award: Mobile Applications (Silver)

American Alliance of Museums

Taiwan, 2014


The Dream Time Machine

Jurors said this project is "Immersive, participatory and surprising. Visitors are taken on a magical adventure with the help of a mobile device and digital exhibits. It takes the immersive experience up several notches, creates an engaging and fully interactive experience for users, moves the device to an integral part of the experience." And "Their innovative use of location-based technologies and augmented reality ensures that this mobile experience bleeds into the physical environment."

2014 MUSE Award: Games and Augmented Reality (Silver)

American Alliance of Museums

Taiwan, 2014


The Square of Aspiration

It is just like a dream comes true, romantic but tangible. In the Square of Aspiration, visitors explored and recalled their childhood through the diversity dream windows. Through a smart phone and augmented reality (AR) technology visitors can become the characters in tiny miniature landscapes, taking pictures as digital souvenirs for the journey.

expoSItion 2012 1st place

University of Michigan, School of Information

Ann Arbor, Winter 2012


Our team's app "Sgraffi" which allows users to revisit their childhood by creating Sgraffitos of their own, wons UMSI's expoSItion 2012 1st place.

Projects

Social Sensory Surface

Doctoral Student at UMSI

Ann Arbor, Fall 2015


Developed tactile interfaces designed to confront critical challenges of learning and social engagement for children with Autism Spectrum Disorder

Used Kinect and conductive textile to implement the touch sensitive surface in different tactile interfaces

Olegoru

Doctoral Student at UMSI

Ann Arbor, Fall 2014


A soundscape composition tool to enhance children’s imaginative storytelling with tangible objects

Bluetooth LE near field localization

Present in TEI’15 Work in Progress Session

Whisper of the Hear•t

MSI at UMSI

Ann Arbor, Winter 2014


Tracking users body movement in 3D space by using Kinect and quadraphonic speakers.

Designed an interactive system which creates an immersive soundscape and tangible environment for visual-impaired people to explore a traditional 2D painting.

Stack'n'Shake

MSI at UMSI

Ann Arbor, Fall 2013


Used Arduino to create an interactive game with DC motors and several sensors.

Designed and created a multiplayer competition of stacking blocks in whole new experience.

Designed and created the physical component - an earthquake emulator for wood blocks.

A Dream Journey In Taipei

Software Engineer at Techart Group

Taipei, Taiwan, Jan - Aug 2013


The first exhibition highly integrated with more than 500 playable android smartphones (Open from Aug 2013 to Sep 2014).

Used Unity3D game engine as well as home-made android native plugins.

Built a wireless interior localization system using wireless signal only.

Used AR, face replacement, realtime server-to-end communication and synchronization, and NFC technique.

Windows 8 Reimagined

Software Engineer at Techart Group

Taipei, Taiwan, Oct - Nov 2013


Exhibited at “7th Digital Art Festival Taipei 2012: Artificial Nature”

Used an All-In-One Win8 with a touchscreen as a terminal to interact with the virtual world in the exhibition room.

Created a playable and fun environment to demonstrate the new Win8 UI and features to visitors.

UX Methods

Cardsorting

Contextual Inqury

Interaction Map

Scenario

Survey Design

Usability Testing

Web Developing

Programming

C/C++

C#

Objective-C++

Open CV

Java

Python

ActionScript 3.0

Arduino

HTML 5

JavaScript

OpenFrameworks

Node.js

Software

Adobe Illustrator

Adobe Photoshop

Apple Garageband

Unity3D

Matlab/Octave

Rhino

SolidWorks

Selected Courses

Machine Learning

Computer Vision

Fab: Wood and Metal

Fab: Bits and Atoms

Game Design